Reach 1,000,000 participants by targeting specific segments
Build your customer database, screeners, and survey emails
Capture survey participants from your website or web app
Test concepts, tree tests, card sorts, prototypes, and videos
Collect user feedback in minutes using survey questions
Validate user interactions with Figma prototypes
Sync your Figma files to create visual surveys with your team
Approve and comment on surveys before sending out
Ask open-ended questions and follow up with participants
Analyze your surveys and tests realtime with powerful filters
Filter by data by questions, demographics or response time
Store, organize, share, and collaborate on your findings
Articles on market research, product discovery, and design
Research techniques, testing tools, and UX design methods
Pre-made templates to start your UX, market and product research
Close the Customer Gap, a biweekly research newsletter.
Helio support and app documentation
Findings and best practices for using research to get in front of business decisions.
Your advocate will be available weekly to run tests and synthesize your results.
Run tests and surface data findings each week that support your projects.
Your product design team designs, tests, and learns with your organization.
Stay up to date on the evolving language of advocacy and design with Helio Definitions, our glossary of advocacy industry terminology, topics, and concepts.
A method for engaging would-be customers to learn whether our designs work in the wild.
User testing is the process of putting a website's, app's, product's, or service's interface and functions to the test by having real users do certain tasks in realistic situations.
Good interactions guide users through actions.
The user interface (UI) is the point of interaction and communication between humans and computers. Display screens, keyboards, mice, and the appearance of a desktop are all examples of this. It can also refer to the way a user interacts with a program or a website.
The responsibility of everyone on the team, not just one designer or group of designers.
A user's interaction and experience with a product, system, or service is referred to as the user experience. It encompasses a person's views on usefulness, usability, and efficiency.
A time-efficient and cost-effective method to test end-users.
An unmoderated user test allows the participant to complete tasks and answer questions at their own pace, on their own time, and at a time and location of their choosing. You can ask a user to think aloud, but there is no one to remind her if she forgets.
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